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Advanced [show]


Edge Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'3" and is wearing a long, pastel, dusty cloak. His left leg appears badly burned and disfigured. He wears a wide-brimmed hat to hide his balding. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Scribe profession.

History: The child of a Scribe, who enjoyed hunting, Edge was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Edge took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Further expansion of business.

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Job, Nature. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Edge Candle, Male Tabaxi Warlock 6
Medium (5'3") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 9 (-1)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp.


Social Check DCs


Marastyr Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears many layers of old clothing at all times. Her chestnut hair is lengthy. Her fierce amber eyes like to dwell on things.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north her family was never financially stable. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is content.

Ideals: Athletic, Joker. Flaws: Ugly, Mundane. Bonds: Poor, Religious. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Marastyr Daerdahk, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 250 gp.


Social Check DCs


Gûndza Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His auburn hair is singed and shortened. His thin eyebrows rest above his beady violet eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Gûndza grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. Some 6 years later his spouse died after the birth of his son. Heartbroken, Gûndza never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Slave, In love. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Gûndza Middleton, Male Half-Orc Warlock 7
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 8
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)10 (+0) 18 (+4)10 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp.


Social Check DCs


Artin Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She very much looks the part of a Architect. She has slicked back golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is business-like. She takes instructions and follows them to the letter. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the south to a Architect, Artin learned a great deal about her mother's area of expertise. Her childhood dream was to be a Mason, but she was a colossal failure. She ran away from her former home and has been making her living as a Architect for the past few years.

Motivation: To be a Mason again; and wants to work out more often

Ideals: Athletic, Professionalism, Entrepeneur. Flaws: Insane. Bonds: Job. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Artin Trollbleeder, Female Dwarf Adept 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 230 gp.


Social Check DCs


Robert Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He wears his silver hair up in a very large beehive style do. This amber eyed westerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Robert Shelley, Male Human Rogue 9
Medium (5'7") Human, Lawful Evil (CR 9)
Armor Class 12
Hit Points 70 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)8 (-1) 12 (+1)14 (+2)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs

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