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Advanced [show]


Trym Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor. She carries with her a set of hammers on her belt, each one with a amber on the hilt. Her brown hair is knotted and matted. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born to a Weaver, her mother struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect her home; and a deep hatred of illithids

Ideals: Fighting. Flaws: Cynical, Shy. Bonds: Attractive, Poor. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Trym Goldfound, Female Halfling Rogue 7
Small (2'9") Halfling, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)12 (+1) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 2d8-4, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Large well-done wool tapestry (600 gp). Solid gold idol (1000 gp). Embroidered and bejeweled glove (2000 gp). Fire opal pendant on a fine gold chain (1500 gp).


Social Check DCs


Rurik Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" eastern man, he wears a faded coat and loose pants complete with top hat. His golden hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 27. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Rurik hails from a village terrorized by giants. In his 12th year, his parents were killed by a giants raid, leaving Rurik alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and doesn't want to be a barrister and was forced into it by his family

Flaws: Insane, Secretive. Bonds: Attractive, Enemies, Family. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Rurik Morigak, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 16 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Harbek Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his black hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.

History: He was born into a rich family. He dropped out of school before completing his studies. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Athletic, Joker, Logical. Bonds: Attractive, Rich. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Harbek Rumnaheim, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)11 (+0) 12 (+1)4 (-3)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 370 gp. 1 Chain shirt.


Social Check DCs


Dûsh Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. His hair is brown and curly. He has a dull look in his blue eyes.

Personality: Overbrimming with self-confidence, Dûsh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Dûsh grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.

Motivation: He's looking for his big break.

Ideals: Impeccable. Bonds: Immigrant, Adventurer, Job. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Dûsh Kensley, Male Half-Orc Expert 9
Medium (5'8") Half-Orc, True Neutral (CR 9)
Armor Class 10
Hit Points 57 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1100 gp. Tiger eye turquoise (14 gp). Blue quartz (14 gp). Golden pearl (120 gp).


Social Check DCs


Adelaide Langdon, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a robe, a symbol of her god around her neck, and a ceremonial dagger on her belt. Her silver hair is slicked back into a classic pompadour. Her skin is flawless and her green eyes scan people very quickly.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She pushes her goals aggressively. She is also a coward if confronted.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is wracked by social anxiety.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelaide Langdon, Female Human Sorcerer 7
Medium (5'11") Human, Neutral Evil (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)11 (+0) 14 (+2)6 (-2)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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