Harriet Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'8" and wears a red collared shirt and black skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her left hand appears badly burned and disfigured. Her hair is red and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Prone to second guessing herself, she comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She has since lost track of the people in her past.
Motivation: To unite with her sister; and regain custody of her daughter
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Family. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 5000 cp. Smoky quartz (40 gp). Eye agate (13 gp). Hematite (13 gp). 1 Minor magic item.
Kilia Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'3". She wears a well pressed and immaculate suit (or dress). She wears her white hair up in a very large beehive style do. Her amber eyes dart from person to person.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She comes from a rich eastern family. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist. Bonds: Enemies, Rich, Nature, Criminal record. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork studded leather.
Lerissa Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears professional attire. She wears a colorful flower in her purple hair. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the recently deceased. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in the west. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she uses money and sex appeal to get what she needs
Ideals: Gifted, Fighting. Bonds: Attractive, Nature, Immigrant. Occupation: Fletcher
Voice: Slurs words
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 18000 sp. 1 Minor magic item.
Nuthra Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her crest, while still mostly blue, has prominent grey streaks. Her gold unseeing eyes seem to look past you.
Personality: Nuthra wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She served in the navy to pay for her family's outstanding loans. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Disciplined, Opinionated. Flaws: Disease. Bonds: Rich, Military. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +7 / 1d10+5, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 100 gp. Aquamarine (700 gp).
Heian Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A 4'9" northern man, he is wearing a perfectly clean shirt and pair of pants. His golden hair is knotted and matted. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Heian is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small mountains village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Flaws: Depressed. Bonds: Attractive, Poor, Adventurer, Nature, Criminal record. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Sylvan, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6
Possessions: 1600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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