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NPC Generator

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Advanced [show]


Reeza Alston, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'4" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. Her black hair is singed and shortened. Her eyes are likewise blue.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Server hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Cynical, Insane, Antagonistic. Bonds: Poor. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Reeza Alston, Female Half-Orc Aristocrat 15
Medium (6'4") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 89 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)6 (-2) 8 (-1)11 (+0)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2

Possessions: 8000 gp. Blue star sapphire (1300 gp). Red garnet (140 gp). Violet garnet (600 gp). Blue quartz (7 gp). Smoky quartz (20 gp). Aquamarine (600 gp). Carnelian (20 gp). Zircon (20 gp). Bloodstone (20 gp). Banded agate (7 gp). Smoky quartz (20 gp). Blue sapphire (1300 gp). Golden pearl (140 gp). Eye agate (7 gp). Deep green spinel (140 gp). Black pearl (600 gp). Eye agate (7 gp). Lapis lazuli (7 gp). Bloodstone (20 gp). 1 Medium magic item.


Social Check DCs


Naal Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear violet clothing when he does not wear armor. His brown hair is long and unkept. He has several tiny amber earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born at the edge of vast mountains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: Revenge.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Rich, Enemies, Nature. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Naal Koehlanna, Male Half-Elf Barbarian 2
Medium (5'4") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)9 (-1) 18 (+4)13 (+1)
Skills History +1, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Mardnab Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is an epitome of beauty. She has moderate length black hair. She has a tattooed face.

Personality: Mardnab speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Mardnab hails from a village terrorized by dire rats. She found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Mardnab was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Many dire rats want her driven away.

Ideals: Impeccable, Artistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mardnab Silverthread, Female Gnome Wizard 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 100 gp.


Social Check DCs


Pallabar Beren, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair and beard is wavy and long. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. Pallabar was born on a far western mountains where he grew up under the tutelage of his mother, an expert Mortician. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Regain custody of his son; and to unite with his brother

Ideals: Joker, Opinionated. Bonds: Immigrant, Adventurer, Family. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Pallabar Beren, Male Gnome Aristocrat 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Azurite (13 gp). Malachite (13 gp). Fiery yellow corundum (1000 gp). Jet (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Darrak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His silver hair is braided into rings. He has several tiny jet earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a slaver, Darrak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a bather and was forced into it by his family

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Mentor, Family. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Darrak Aranore, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 13 (+1)7 (-2)
Skills Deception +0, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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