River Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown tunic with blue highlights, and long pastel pants that bunch up around her shoes. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. Her fur is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invites people to come help in her community garden.
History: She got into the Navigator business at a young age. She moved out south to avoid the crime she committed. She ran away from her former home and has been making her living as a Navigator for the past few years.
Motivation: Sabotage a competitor; and doesn't want to be a navigator and was forced into it by her family
Ideals: Philantrophist. Bonds: Job, Criminal record, Family. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 6 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Banded agate (15 gp).
Merihim Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a tight black one piece outfit complete with pants, hood, and a cape, and a wedding ring on his right hand. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Joker, Logical. Bonds: In love, Rich, Religious. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Auran, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 pp. Old masterpiece painting (1600 gp). Silver chalice with lapis lazuli gems (130 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arumawann Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses well, typically a more casual-formal manner. He wears a Stetson hat to cover his moderate length auburn hair. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. Arumawann was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arumawann decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Nature, Criminal record. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp.
Hunter Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky violet painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his chestnut hair down. He has amber eyes and a violet hat with a blue feather.
Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south his family was never financially stable. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Addict, Insane. Bonds: Attractive, Adventurer, Poor. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Kriv Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his brass crest down. His gold eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the north, but his parents moved at a very young age to the east. After coming to the age of reason, Kriv took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 29 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +3
Possessions: 600 gp. A miniature golden chest with tiny emeralds lining the top (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!