Pelt Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His fur is short and gray. This copper eyed easterner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Pelt studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 60 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallthra Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a grey costume with the symbols of death on her torso. Her silver hair is unkempt and raggedy. Her eyes are gray and catlike.
Personality: She never swears and excessively uses polite adverbs when speaking. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Fallthra was raised in a hard working conservative environment. She worked as a nervous Banker and found it very stressful. She inherited the family business which she has now maintained for 4 years.
Motivation: Wants to have a good time and be beloved; and she is unsatisfied with her job
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 130 pp. 6 Acid flasks.
Sarah Rolands, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet collared shirt and brown skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears a colorful flower in her auburn hair. Her amber eyes dart from person to person.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: The child of a Dilettante, who enjoyed hunting, Sarah was taken on many hunting expeditions. Sarah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Flaws: Sensitive, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. Red-brown spinel (160 gp).
Theren Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He sports a long silver beard, and similarly colored long hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Theren grew up listening to his mother's many stories. His arcane abilities were realized during a raid on his village. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he feels threatened by others
Ideals: Gifted. Flaws: Racist, Secretive, Fearful. Bonds: Adventurer. Occupation: Butcher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp. Deep green spinel (150 gp). 1 Minor magic item.
Aline Oakley, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'2". She wears grey trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her moppish red hair is in a traditional bowl cut. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Animals are drawn to her, and she is able to talk to them.
History: Sold as a small child to a necromancer, Aline was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her druidic abilities were realized during a raid on her village. She has since lost track of the people in her past.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Philantrophist, Gifted. Bonds: Mentor, Family, Criminal record. Occupation: Junk Dealer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 200 sp.
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