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NPC Generator

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Advanced [show]


Theodoric Yeardley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head. His chestnut hair is cut short. His fierce amber eyes like to dwell on things.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: The child of southern immigrants he idolized his mother. Theodoric was born on a far southern island where he grew up under the tutelage of his mother, an expert Carter. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Extrovert, Fighting. Bonds: Religious, Immigrant. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Theodoric Yeardley, Male Human Ranger 11
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 84 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 4 (-3)15 (+2)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Orc
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 gp. Silver pearl (100 gp). Lapis lazuli (9 gp). Banded agate (9 gp). Golden yellow topaz (1500 gp). Citrine (70 gp). Eye agate (9 gp). Chalcedony (70 gp). Fiery yellow corundum (1000 gp). Golden yellow topaz (1500 gp). Black opal (1000 gp).


Social Check DCs


Balam Charity, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. His white hair is smooth and relatively long. This gold eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, In love, Religious. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Balam Charity, Male Tiefling Ranger 8
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 17 (+3)17 (+3)
Skills Athletics +4, History +5
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Twist, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His dark red hair is smooth and relatively long. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new performer responsibilities is difficult

Flaws: Shy, Insomniac, Insane. Bonds: Military, Job. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Ahrim Twist, Male Tiefling Adept 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 180 pp. Gold dragon comb with red garnet eye (1000 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item.


Social Check DCs


Sammal Deft, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His dark red hair is greasy and uncared for. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Stableman, Sammal learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He is greedy.

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Job. Occupation: Stableman

Voice: American accent

Attributes [hide]

Sammal Deft, Male Tiefling Warlock 6
Medium (6'6") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Sard (70 gp). Sardonyx (70 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'3" and is a bit bulky. She is very muscular particularly in the legs. She wears grey painted combat armor at almost all times. Her hair is greying and her face has many wrinkles. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She is almost excessively polite to everyone, even when angry. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She got into the Map Maker business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to open a new tavern.

Flaws: Shy, Impulsive. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Oriff Glanhig, Female Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp. Black velvet mask with numerous citrines (180 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A small bag of saffron. (40 gp).


Social Check DCs

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