Modean Guile, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He has a moderate pudge and is not very fit. He has silver hair. He has a dull look in his white eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Modean has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Disciplined, Persistence. Flaws: Disease. Bonds: Attractive, Rich, Enemies. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 9)
Armor Class 12
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 20 (+5) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Goblin, Draconic, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
William Deighton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His hair is short and white. His gray eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.
History: Born in the west to a Bounty Hunter, William learned a great deal about his father's area of expertise. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. William's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and he's in love
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Family, Has a crush. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 40 gp.
Torinn Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a worn and beaten armor. His crest is cut close to his head. His gold eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Depressed, Impulsive. Bonds: Attractive, Family. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 pp. 1 Masterwork Uncommon Weapon.
Arava Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a worn and beaten armor. Her white crest is smooth and relatively long. She wears a mask on her face.
Personality: She will rave to anyone who will listen. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Arava was born in the south. At a young age she loved to build and create. In her 11th year, her parents were killed by a dire rats raid, leaving Arava alone in the world. After a stint in an orphanage, she was adopted. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often; and she wants revenge against dire rats
Ideals: Athletic, Entrepeneur, Persistence. Flaws: Insane. Bonds: Enemies. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6
Possessions: 1200 gp.
Eleanor Samuel, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a simple yellow robe with white stripes complete with hood, and sports empty pouches on her belt. She sports blonde long hair. Her eyes are brown and catlike.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Eleanor hails from a village terrorized by dire rats. A gifted student she started as a Banker, but she got bored and became a Tailor. She inherited the family business which she has now maintained for 2 years.
Motivation: She is unsatisfied with her job; and to reunite with her old friends
Ideals: Artistic, Joker. Bonds: Enemies, Job, Adventurer. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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