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Advanced [show]


Olunt Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born on a small isolated farm. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Family, Nature, Job. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Olunt Brawnanvil, Male Dwarf Rogue 12
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 67 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Persuasion +6, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. Large well-done wool tapestry (600 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp).


Social Check DCs


Osco Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. His chestnut hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: Osco was born the youngest of three triplets. Osco abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Logical. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Osco Warmwater, Male Halfling Rogue 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp. Brown-green garnet (100 gp).


Social Check DCs


Orryn Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His red hair is unkempt and raggedy. His eyes, though not visible through his cowl, are green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Orryn Fapplestamp, Male Gnome Paladin 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 16000 cp.


Social Check DCs


Theriatis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is golden and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Insomniac, Hedonist. Bonds: Immigrant. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Theriatis Xistsrith, Male Elf Druid 6
Medium (5'0") Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)12 (+1) 9 (-1)14 (+2)
Skills Insight +2, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Quillathe Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears tattered old clothes and is in decent physical shape. Her long white hair is drawn into a two foot long braid. Her eyes are hazel.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the west, certain she would find work there.

Motivation: She's repulsed by the PC; and to find somewhere to settle down

Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Quillathe Iranapha, Female Elf Barbarian 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)17 (+3) 13 (+1)9 (-1)
Skills History +5, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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