Mehen Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His long black crest is drawn into a two foot long braid. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Mehen was born in the north. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. Days after completing his studies, news broke out that his hometown was attacked by brigands. Mehen was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He wants revenge against brigands; and revenge
Ideals: Disciplined, Persistence. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp.
Boddynock Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is unkempt and raggedy. His green unseeing eyes seem to look past you.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Boddynock studied abroad. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 21 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 20 (+5) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp. 1 Half-Plate.
Pelt In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is well dressed, constantly wearing a brown suit, tan shirt, and green tie. His fur is cut close to his head. His amber eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His mother raised him in a mountain cabin. Pelt was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Nature, Religious, In love. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1300 gp. Rock crystal (60 gp). Banded agate (7 gp). 1 Minor magic item.
Cloak Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown vest and prefers tan and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has dyed her greying white fur a little too much giving a sharp white color. She has several tiny aquamarine earrings on each ear.
Personality: Overbrimming with self-confidence, Cloak isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is a font of random trivia from the lore and stories she has discovered
History: Gifted from a young age, Cloak studied abroad. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Nothing but the best is good enough for her; and she has money and likes to spend it
Ideals: Impeccable, Logical, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 5)
Armor Class 14
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 200 gp.
Halimath Lathalas, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear blue pants and tee shirts, and is pretty ugly. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Halimath is combative with any and all who dare try his patience in the slightest.
History: A powerful brothel owner made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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