John Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man wears silk and lounges about seductively. His clothes are grease stained in places. He wears his hair in dreadlocks. His violet eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the west, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Brewer for hire.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 38 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 2000 gp. Sard (60 gp). Obsidian (13 gp). Violet garnet (500 gp). Blue sapphire (1300 gp). Lapis lazuli (13 gp). Rock crystal (60 gp).
Clerebold Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. His black hair, when down, is lengthy. His green eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the south to a Healer, Clerebold learned a great deal about his mother's area of expertise. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Clerebold began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg; and to be a apothecary again
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Rich, Job, Enemies. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 600 sp.
Dalaba Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. She has moderate length white hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Being a Courier kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Slave. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 17 (+3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 700 gp.
Anakis Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an entirely green suit with brown socks and a vest with buckled shoes. Her hair is purple and curly. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A powerful necromancer made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She hasn't been sleeping well lately.
Motivation: She has a rivalry with the Church that dominates her actions; and balancing her hectic life and new carter responsibilities is difficult
Flaws: Ugly, Insomniac. Bonds: Job, Mentor, Religious. Occupation: Carter
Voice: French accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp. Moonstone (30 gp). Malachite (12 gp). Malachite (12 gp). Red spinel (120 gp).
Buvvie Turen, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears light armors faded through time and improper care. Her chestnut hair is greasy and uncared for. She is baby faced.
Personality: She loves telling others what to do and how they should feel about things. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and she is greedy
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!