Donella Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and usually wears her tan robe and has her spear always slung over her shoulder. She has silver hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in the west her family was never financially stable. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying brother.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Passionate, Gifted. Bonds: Attractive, Religious, Poor. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 26000 sp. Peridot (30 gp). Golden yellow topaz (400 gp). Violet garnet (400 gp). Chrysoberyl (120 gp).
Gillyd Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries shields. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is business-like. She takes instructions and follows them to the letter. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Gillyd was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now owns her own business.
Motivation: To find somewhere to settle down; and she is content
Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Mundane. Bonds: Poor, Job. Occupation: Barber
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 2000 sp.
Nelkin Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His hair is short and black. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and he is wracked by social anxiety
Ideals: Justice, Professionalism. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 38 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 900 gp. Gold and topaz bottle stopper cork (1400 gp). Fire opal pendant on a fine gold chain (2300 gp). Sapphire pendant on gold chain (2200 gp). Silver chalice with lapis lazuli gems (140 gp). Gold and topaz bottle stopper cork (1400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Art Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears baggy brown pantaloons and a tan scarf, and sports empty pouches on her belt. Her white fur is knotted and matted. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to make people angry or surprised. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Art and her spouse have recently divorced.
Motivation: Wants her loneliness to end; and expand her business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Job. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Rolen Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears bulky yellow painted plate armor. His hair is always cut to a buzz. This blue eyed southerner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the south, but his parents moved at a very young age to the west. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of specialists.
Motivation: He feels threatened by others; and he wants to meet his childhood hero
Flaws: Shy, Secretive, Fearful. Bonds: Immigrant. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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