Nuthra Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears light armors faded through time and improper care. Her green crest is braided into rings. Her fierce gold eyes like to dwell on things.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a great chef.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted she never wanted to apply herself. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Religious. Occupation: Barber
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 3100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tenena Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is in excellent shape and wears very tight pants and wife beaters, though occasionally she sports a tan coat. She sports a flattop hair cut. She wears large thick round spectacles.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: When she was but 6 years old her parents immigrated from the south. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to tabaxi people
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Adventurer, Immigrant. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 40000 sp. 1 Minor magic item.
Traki Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears yellow painted combat armor at almost all times. His hair is black and curly. His hazel eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the west. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Athletic, Pacifist, Impeccable. Flaws: Antagonistic. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp. Silver pearl (80 gp).
Maiathah Paxton, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is bristling with hidden weapons, mostly kukris and scythes. Her blonde hair is unkempt and raggedy. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Maiathah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a very good compulsive liar and kleptomaniac.
History: Born in a small village she learned the ways of the warrior from her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Maiathah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maiathah. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maiathah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Stylist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran, Dwarven, Gnome
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 40000 sp. 1 Half-Plate. 1 Breastplate. 1 Masterwork studded leather.
Jade Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown fur is braided into rings. Her copper unseeing eyes seem to look past you.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is wracked by social anxiety; and a strong sense of loyalty to dwarven people
Flaws: Disease, Racist, Fearful. Bonds: Attractive. Occupation: Slave Trader
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 19 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 5 (-3) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Goblin, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1800 gp. Lapis lazuli (14 gp). Chrysoprase (40 gp). Malachite (14 gp). Chrysoberyl (40 gp). Aquamarine (700 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
