Eiravel Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. He has wavy white hair. His thin eyebrows rest above his beady hazel eyes.
Personality: Eiravel wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Eiravel was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Great Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Sellsword, who enjoyed hunting, Great was taken on many hunting expeditions. Great liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Sculptor.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.
Ideals: Gifted. Bonds: Attractive, Nature, Job. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Sylvan, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
Possessions: A necklace of small pink pearls (1000 gp).
Vadania Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is renowned for her bright blue dresses and hats. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is calm most of the time but flees social interaction. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born to a criminal king-pin and mafia family When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and expand her business
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Criminal record, Job. Occupation: Painter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 47000 sp. 1 Minor magic item.
Charles Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is long and unkept. His brown eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Slave. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 5 (-3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 600 sp.
Tanglar Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a worn and beaten armor. His silver hair has been sun bleached extensively. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Tanglar has worked very hard to control his curse. He now mingles about in high society.
Motivation: To reunite with his absent father; and he is greedy
Ideals: Artistic. Flaws: Addict, Secretive, Disease. Bonds: Rich. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Breastplate.
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