Mumpena Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in tan turtlenecks beneath a white coat with brown slacks. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a dagger on it. Her brown hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is lazy and tries to find solutions quickly.
History: A powerful brothel owner made her what she is. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She left for the south, certain she would find work there.
Motivation: She loathes her own lifestyle.
Flaws: Depressed, Lazy, Racist. Bonds: Attractive, Mentor. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 gp.
Wymar Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright grey suits and hats. His blonde hair is still thick. His eyes are a pleasant green.
Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Lazy. Bonds: Adventurer, Criminal record, Rich. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Tod Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. He carries with him a set of crossbows on his belt, each one with a emerald on the hilt. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Criminal record, Nature. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bree Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her long auburn hair kept up in a rat tail. Her green unseeing eyes seem to look past you.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Joker. Flaws: Disease, Greedy. Bonds: Attractive. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 140 gp.
Hadarai Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright yellow suits and hats, and a wedding ring on his left hand. His white hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.
History: He got into the Junk Dealer business at a young age. His druidic abilities were realized during a raid on his village. He struck the Junk Dealer job and began his own company from there.
Motivation: Find a way to reverse the transformation of his brother; and to be a tanner again
Ideals: Impeccable, Gifted. Flaws: Selfish. Bonds: In love, Job, Family. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!