Mantus Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.
Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Ugly, Insomniac, PTSD. Bonds: Immigrant. Occupation: Blacksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 12000 sp. Bloodstone (60 gp). Aquamarine (200 gp). Deep green spinel (60 gp). Citrine (60 gp). Deep blue spinel (200 gp). Lapis lazuli (16 gp).
Gale In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying red fur a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Optimist, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 400 gp. Peridot (60 gp). 1 Minor magic item. 1 Minor magic item.
Flogg Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears professional attire, he is not a threatening figure. He sports a long white beard, and similarly colored long hair. He has a dull look in his hazel eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is afraid of women and trembles around them
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Selfish, Shy. Bonds: Attractive, Religious, Mentor. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1200 gp.
Salanop Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She is typically in her Brewer uniform. Her silver hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: Always inclined to offer people food she seems plenty friendly. She cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She worked as a nervous Brewer and found it very stressful. She tends to her Brewer job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 16000 cp.
Naill Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Map Maker, and he perpetually has his club ready. His long blonde hair is drawn into a two foot long braid. This hazel eyed northerner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Naill was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Expand his business.
Ideals: Fighting, Logical, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Map Maker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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