Rurik Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His golden hair has been sun bleached extensively. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: Rurik hails from a village terrorized by brigands. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Flaws: Antagonistic, Impulsive. Bonds: Enemies, Criminal record, Job. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Krimmon Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish brown hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also hits on women, regardless of circumstances.
History: Krimmon hails from a village terrorized by drow. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by drow. Krimmon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He has a crush on the local Butcher; and wants a kiss
Ideals: Athletic. Bonds: Rich, Has a crush, Enemies. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 30 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp.
Wella Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her hair, while still mostly silver, has prominent grey streaks. She wears large thick round spectacles.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She comes from a rich northern family. There was a wharf not far from home where she often wandered off to fish. She now mingles about in high society.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Flaws: Greedy. Bonds: Attractive, Rich, Religious, Nature. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 900 gp. Blue quartz (16 gp). Moonstone (30 gp). Red garnet (90 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rinn Floshem, Female Elf [Permalink]
Personal [hide]
Description: This woman is well dressed, constantly wearing a tan suit, blue shirt, and brown tie, and sports empty pouches on her belt. Her golden hair, when down, is lengthy. Her hazel unseeing eyes seem to look past you.
Personality: Rinn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Rinn was raised in a hard working conservative environment. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She became a Fletcher soon after.
Motivation: Wants to open a new tavern; and her spouse's relatives view her with great suspicion
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Job, Family. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 3 Thunderstones. 1 Everburning torch.
Decarabia Twist, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'11" and wears a lot of dark rich colors, with gold accents. Her right hand appears badly burned and disfigured. She wears a wide-brimmed hat to hide her balding. She wears a mask on her face.
Personality: She acts crazy and hedonistic. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Decarabia took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying brother.
Motivation: She has money and likes to spend it; and to unite with her brother
Ideals: Justice, Gifted. Flaws: Hedonist. Bonds: Attractive. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 26000 cp. Solid gold idol (800 gp). Old masterpiece painting (1100 gp). 2 Antitoxin. 4 Alchemist’s fire. 2 Acid flasks. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
