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Advanced [show]


Vonbin Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and revenge

Ideals: Joker, Artistic, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Vonbin Thrahak, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1000 cp. 1 Backpack.


Social Check DCs


Mantus Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His purple hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are silver and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Doctor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and his relatives are trying to arrange a marriage

Flaws: Cynical, Selfish, Disease, Insomniac. Bonds: Immigrant. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Mantus Cryptic, Male Tiefling Paladin 3
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Gildmak Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red top hat and red clothes. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Gildmak embodies much of what other species detest in the Halflings. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Gildmak grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic, PTSD. Bonds: Immigrant, Adventurer. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Gildmak Sunmeadow, Male Halfling Fighter 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His long red hair is drawn into a two foot long braid. His eyes are likewise green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered east to less war torn lands. He has taken up work as a Spice Merchant and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Navigator again.

Flaws: Fearful, PTSD. Bonds: Attractive, Job, Poor. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

John Aloro, Male Half-Elf Sorcerer 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 9 (-1)12 (+1)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Cornish, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, grey cloak. He has done his best to style his silver hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He comes from a rich northern family. He was an apprentice working in his mother's forge. He left for the north, certain he would find work there.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Ideals: Optimist. Bonds: Immigrant, Attractive, Rich, Job, Family. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Gilbert Cornish, Male Human Warrior 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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