Isabella Addington, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a tight fitting brown shirt and pants. She wears a Stetson hat to hide her balding. Her thin eyebrows rest above her beady hazel eyes.
Personality: Isabella wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Isabella is combative with any and all who dare try her patience in the slightest.
History: Isabella was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Stableman again; and she'd like to take her coworkers down a peg
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 93 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 2900 gp. Freshwater pearl (9 gp).
Katherine York, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear grey clothing when she does not wear armor. Her golden hair is wavy and long. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. As long as the job gets done she does not care how it got done.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion.
Ideals: Athletic, Professionalism. Flaws: Ugly, Depressed, Disease. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 3000 cp. 1 Banded mail.
Silvo Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. With a patchy golden beard and wild golden hair. He wears an eyepatch.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Silvo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Ugly, Hedonist, Fearful. Bonds: Poor. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 500 gp. Carnelian (20 gp). 1 Minor magic item.
Aldous Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems, and he perpetually has his pickaxe ready. His golden hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and tiefling compassion
Ideals: Fighting. Flaws: Ugly, Cynical, Racist. Bonds: Rich, Religious. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 88 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Auran, Druidic
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
Possessions: 6000 gp. Gold music box (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Medium magic item.
Qualen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His white hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Qualen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep.
Flaws: Shy, Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.
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