Grai Harlan, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her chestnut hair in a pixie cut. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A few years later when the east was not economically sound they moved to her current location. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Religious, Immigrant. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 38 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20000 cp.
Adelaide Atherton, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in a small village she learned the ways of the warrior from her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has a crush on the local Architect.
Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Rich, Has a crush. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 800 sp.
Kallista Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'2" southern woman, she is wearing a perfectly clean shirt and pair of pants. She keeps her brown hair in a pixie cut. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Kallista is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She's in love; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Flaws: Addict. Bonds: Attractive, Family, Nature, Enemies, Has a crush. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Akmen Deft, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears an entirely black suit with grey socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized opal on his right hand. His hair is short and red. His red eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Bowyer, but he got bored and became a Locksmith. He inherited the family business which he has now maintained for 15 years.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Opinionated, Gifted. Bonds: Rich, Military, Job. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 41 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
Possessions: 3000 sp. Fire opal (700 gp). Deep green spinel (150 gp). Hematite (12 gp). Chrysoprase (60 gp).
Tricking Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large pastel jacket. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. His yellow fur, when down, is lengthy. His eyes are yellow and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.
History: The child of northern immigrants he idolized his father. His father was a soldier and died while he was still young. Tricking was left his father's suit of armor and trained in its use and care. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and to settle down with his crush
Flaws: Antagonistic. Bonds: Immigrant, Military, Criminal record, Has a crush. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 350 gp.
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