Halimath Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This man likes to wear tan tank tops with white pants. He is muscular with a powerful set of arms. He has styled his chestnut hair well, parting it to the left. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Elves.
History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many giants want him driven away; and obtaining odd cultural tiefling artifacts is his passion
Flaws: Insomniac, Racist. Bonds: Adventurer, Enemies. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 5 (-3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Symma Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her hair is short and golden. Her thin eyebrows rest above her beady hazel eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her mother raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero.
Ideals: Justice, Joker. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
Possessions: 9000 cp. Jade (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gennal Meliamne, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in blue turtlenecks beneath a brown coat with yellow slacks. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Assassin, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Performer soon after.
Motivation: He's repulsed by the PC; and balancing his hectic life and new performer responsibilities is difficult
Flaws: Addict, Antagonistic. Bonds: Immigrant, Poor, Job. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 9)
Armor Class 14
Hit Points 71 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +5
Possessions: 20000 cp. Iolite (60 gp). Silver pearl (50 gp). Golden yellow topaz (1100 gp). Emerald (1200 gp). 1 Minor magic item.
Adrex Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his glaive. His clothes are grease stained in places. His crest is short and brass. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He now spends his time doing works of charity.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bowyer
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 18)
Armor Class 13
Hit Points 30 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 6 (-2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +9 / 5d6+3, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 |
Possessions: 5000 gp. Aquamarine (1300 gp). Tourmaline (80 gp). Violet garnet (1300 gp). Iolite (50 gp). Alexandrite (1300 gp). Hematite (13 gp). Golden yellow topaz (1300 gp). Onyx (50 gp). White pearl (80 gp). Zircon (50 gp). Tourmaline (80 gp). Alexandrite (1300 gp). Rich purple corundum (700 gp). Carnelian (50 gp). Blue sapphire (700 gp). Amber (80 gp). Lapis lazuli (13 gp). Silver pearl (80 gp). Tiger eye turquoise (13 gp). Onyx (50 gp). Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp). Black pearl (1300 gp). Carnelian (50 gp). Coral (80 gp). Banded agate (13 gp). Amber (80 gp). Moonstone (50 gp). Coral (80 gp). Chalcedony (50 gp). Rhodochrosite (13 gp). Red garnet (80 gp). Aquamarine (1300 gp). Alexandrite (1300 gp). Amber (80 gp). 1 Major magic item.
Ivellios Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has styled his golden hair well, parting it to the left. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of southern immigrants he idolized his father. When Ivellios reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Optimist. Flaws: Addict. Bonds: Immigrant, Military, Has a crush. Occupation: Servant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp. 1 Good lock. 1 Silver holy symbol. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!