Jelenneth Woodhouse, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a violet cloak and cross-gartered black stockings. She keeps her black hair in a flapper bob. Her eyes are brown and catlike.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has all her life been fascinated with singing.
History: The child of a Sellsword, who enjoyed hunting, Jelenneth was taken on many hunting expeditions. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying sister.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Artistic, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Giant
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 11000 sp. Alexandrite (1100 gp).
Chenna Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a large red jacket. Her black hair is cut jaggedly and amateurishly. Her otherwise smooth face is marked with small tiny scars.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chenna took refuge in the old dungeon and found the beat up lance and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and marry her brother to traveling adventurers
Flaws: Racist, Shy. Bonds: Nature, Adventurer, Family. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Amber (140 gp). Emerald (1500 gp).
Agatha Tattersall, Female Human [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple tan line shooting up and back down. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. She keeps her auburn hair in a flapper bob. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village she learned the ways of the warrior from her father. When Agatha reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agatha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and she wants to get laid
Ideals: Disciplined, Justice, Fighting. Bonds: Military. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1900 sp. Large well-done wool tapestry (400 gp). Old masterpiece painting (600 gp). 1 Bullseye lantern.
Leaf In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is gray and very short. His eyes are copper and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Leaf reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Military. Occupation: Server
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 500 gp. Jade (90 gp). Black opal (1500 gp). Moss agate (6 gp). Sard (40 gp). Deep green spinel (90 gp). 1 Minor magic item.
Patrick Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is greying along the sides and has receded to reveal a widow's peak. This green eyed northerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a Carpenter, his mother struggled to pay the bills. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Patrick's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and to end his boredom
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor. Occupation: Performer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 54 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 18 (+4) | 15 (+2) | 4 (-3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Ignan, Giant
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!