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Serpent Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long beige fur is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born blind and as such lacked many opportunities for work. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To reunite with her absent father; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Serpent Thundercloud, Female Tabaxi Sorcerer 9
Medium (6'1") Tabaxi, True Neutral (CR 9)
Armor Class 14
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills History +6, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +0 / 3d4-3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 2000 gp.


Social Check DCs


Hork Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a white coat. His red hair, when down, is lengthy. His eyes are likewise gray.

Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Hork began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Enemies. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Hork Bradley, Male Half-Orc Warlock 5
Medium (5'4") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Investigation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple brown robe with grey stripes complete with hood. His auburn hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To be a Shoemaker again; and expand his business

Ideals: Logical. Flaws: Insane. Bonds: Immigrant, Attractive, Job. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Veit Trollbleeder, Male Dwarf Druid 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)12 (+1) 15 (+2)6 (-2)
Skills Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 100 pp. Large well-done wool tapestry (400 gp). Gold music box (1000 gp). Silver ewer (40 gp).


Social Check DCs


Damaia Music, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman wears a black shirt with thin brown vertical stripes and blue pants. Her clothes are grease stained in places. Her black hair is still thick. She wears crescent spectacles with a black brim.

Personality: She snorts whenever she laughs or is feeling confident. The war was a terrible time for her, and Damaia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She left for the north, certain she would find work there.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Depressed. Bonds: Poor, Immigrant, Military, Religious. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Damaia Music, Female Tiefling Paladin 8
Medium (4'8") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 50 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)16 (+3) 12 (+1)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Blue star sapphire (900 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). Chrysoprase (50 gp). Eye agate (5 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mella Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many yellow ritualistic tattoos. She wears a tan cloak and cross-gartered yellow stockings. Her hair is cut close to her head. She has a tattooed face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist, Fighting. Flaws: Forgetful. Bonds: Rich, Enemies. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Mella Sylvaranth, Female Elf Commoner 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Carnelian (30 gp).


Social Check DCs

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