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Advanced [show]


Katherine Hayes, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears silk and lounges about seductively. She sports a flattop hair cut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. She is frequently practicing swordplay.

History: The child of a Dilettante, who enjoyed hunting, Katherine was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Flaws: Addict. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Katherine Hayes, Female Human Sorcerer 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp.


Social Check DCs


Bardryn Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she tends to wear a brown poncho over her likewise colored trousers and shirt. With wild auburn hair. Her eyes are violet and she is always smoking a pipe.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She can't help but pocket interesting objects she comes across

History: Bardryn was born in the north. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Bardryn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bardryn. She became a Ruler soon after.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Philantrophist, Persistence. Bonds: Criminal record, Job. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Bardryn Gorunn, Female Dwarf Wizard 4
Medium (4'1") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)15 (+2) 11 (+0)4 (-3)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 1 Minor magic item.


Social Check DCs


Flame Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His fur is cut close to his head. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his mother.

History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Passionate, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor, Adventurer. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Flame Of Claws, Male Tabaxi Paladin 2
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)16 (+3) 14 (+2)15 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Goblin, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs


Nyx Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is lengthy. She wears a mask on her face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is afraid of women and trembles around them

History: Nyx was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and wants to raise her children well

Ideals: Passionate. Flaws: Shy. Bonds: Poor, Adventurer, Family. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Nyx Sympony, Female Gnome Sorcerer 14
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 74 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 12 (+1)10 (+0)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: Solid gold idol (600 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Jeweled electrum ring (8000 gp). Solid gold idol (600 gp). Embroidered and bejeweled glove (3000 gp). A small bag of saffron. (90 gp).


Social Check DCs


Carrie Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Jeweler. He carries with him a set of rapiers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Jeweler in town.

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Bonds: Job, Nature, Immigrant, Slave. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Carrie Aloro, Male Elf Barbarian 6
Medium (5'2") Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)11 (+0) 9 (-1)12 (+1)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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