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NPC Generator

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Advanced [show]


Gerald Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a grey deerstalker hat and grey clothes. He is physically well-built. His white hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Bonds: Enemies, Adventurer. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Blythe, Male Human Aristocrat 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Carnelian (30 gp).


Social Check DCs


Aym Quest, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green broad hat and green clothes. She carries a battered hammer and tarnished longbow as well. She wears her purple hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.

Personality: She is witty, but her monotone delivery comes off as unnerving She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Aym was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She found a children's book about a Tiefling Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. After a long history of fighting, Aym and her spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Aym Quest, Female Tiefling Wizard 3
Medium (4'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Gimble Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tan coat over a brown low-cut shirt, and a Stetson hat upon his head. His red hair is thinning but still full. His brown unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Gimble was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gimble decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Gimble Gimlen, Male Gnome Rogue 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 12 (+1)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. Brass mug with jade inlays (200 gp). Solid gold idol (400 gp). 1 Masterwork Musical instrument. 1 Backpack. 1 Good lock.


Social Check DCs


Leshanna Sibilans, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail, and carries bows. She has a long red ponytail with little hanging trinkets. Her blue eyes have a joyful gleam in them most of the time.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a ruthless business woman, a trait she acquired from her father.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leshanna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions.

Ideals: Fighting, Joker, Entrepeneur. Bonds: Slave, Religious. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Leshanna Sibilans, Female Half-Elf Druid 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 sp.


Social Check DCs


Amûg Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket, and carries falchions. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Amûg Allerton, Male Half-Orc Commoner 7
Medium (6'8") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs

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