Quilla Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female wears tan leather gloves, a tan jacket, and tight pants. She is tall, broad shouldered and powerfully built. Her silver hair is drawn into a tight pony tail with a card scrunchie. She has several tiny emerald earrings on each ear.
Personality: Quilla is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Money/treasure; and she feels threatened by others
Ideals: Extrovert, Fighting. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 47000 sp. Lapis lazuli (8 gp). Black pearl (1200 gp).
Aline Compton, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest and prefers green and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of falchions on her belt, each one with a aquamarine on the hilt. Her red hair is kept up in a ponytail inside a feathered hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised in a forest tribe. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has worked as a Shepherd like her mother before her.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hoglik Nash, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His hair is always cut to a buzz. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to share knowledge with the world
Ideals: Opinionated, Gifted. Flaws: Ugly, Shy, Disease. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 10)
Armor Class 11
Hit Points 43 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 900 gp. Rhodochrosite (9 gp). Banded agate (9 gp). Rich purple corundum (500 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bernard Middleton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. His hair is long and black with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His brown eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Bernard embodies much of what other species detest in the Humans. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bernard's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Cook
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp.
Agnes Van Es, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. Her chestnut hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: Agnes wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born in the east. Her family was turned out during the war. She and her family wandered east to less war torn lands. She became a Sculptor soon after.
Motivation: To protect her home; and to clean up the streets
Ideals: Fighting, Disciplined. Flaws: PTSD. Bonds: Immigrant, Job, Guardian. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
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