Imsh Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He carries with him a set of clubs on his belt, each one with a topaz on the hilt. He keeps his white hair in a pixie cut. He has amber eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. He found a children's book about a Half-Orc Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Fighting, Impeccable. Bonds: In love, Nature, Adventurer. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Ortegar Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his white hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Fletcher profession.
History: He got into the Mason business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Elven, Abyssal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Dustin Shirley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple grey robe with blue stripes complete with hood. His blonde hair is thinning but still full. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.
History: Born in the south to a Herbalist, Dustin learned a great deal about his mother's area of expertise. Dustin was born on a far southern plains where he grew up under the tutelage of his mother, an expert Herbalist. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a crush on the local Ploughman; and he's in love
Flaws: Ugly, Shy. Bonds: Has a crush, Job, Immigrant. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Morgran Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a nunchaku. His silver hair has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the east to a Guard, Morgran learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. In the meantime he has taken over work as a Guard and occasionally as a mercenary.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Flaws: PTSD. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Enidda Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, she is an attractive figure. She wears a simple blue robe with red stripes complete with hood. With wild golden hair. Her amber eyes dart from person to person to random spaces in the air.
Personality: She acts crazy and hedonistic. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village she learned the ways of the warrior from her mother. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and obtaining odd cultural human artifacts is her passion
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Slave Trader
Voice: Hissing voice
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 370 pp. Rhodochrosite (10 gp). Obsidian (10 gp).
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