Susannah Remington, Female Human [Permalink]
Personal [hide]
Description: 4'10" and muscular, this southern woman wears grey trousers with brown and white striped suspenders. She wears various colorful collared shirts. She keeps her long red hair kept up in a rat tail. Her face is covered beneath a completely black helmet.
Personality: Stoic and calm, she prefers to meditate than take action. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: The child of southern immigrants she idolized her mother. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and wants to work out more often
Ideals: Athletic, Disciplined. Bonds: Criminal record, Immigrant. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp.
Thomas Reed, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and very much looks the part of a Mayor. His chestnut hair is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: Born in the south to a Mayor, Thomas learned a great deal about his mother's area of expertise. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has worked as a Mayor like his mother before him.
Motivation: To be a Fortune-teller again.
Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Job. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3 Acid flasks.
Tod Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears professional attire. His clothes are grease stained in places. He keeps his blonde hair in a pixie cut. His blue unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Tod was raised in a hard working conservative environment. Tod was born on a far southern plains where he grew up under the tutelage of his mother, an expert Apothecary. He struck the Apothecary job and began his own company from there.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Disease. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Royston, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is well dressed, but even with his fine clothing he looks run-down. He wears a deerstalker hat to cover his moderate length silver hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.
History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and he is greedy
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Bookbinder
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Gold and topaz bottle stopper cork (300 gp).
Dûgz Emsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Blacksmith uniform. His skin is fair and his fingers are delicate and long. His golden hair is unkempt and raggedy. His eyes are gray.
Personality: He has always had a great fascination with Tabaxi culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: A strong sense of loyalty to Tabaxi people; and further expansion of business
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Job, Poor. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 700 gp. Deep green spinel (120 gp). Moss agate (14 gp). Freshwater pearl (14 gp). Bloodstone (70 gp).
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