Spring Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a simple brown robe with black stripes complete with hood. His whole body is exceptionally muscular. His brown fur is knotted and matted. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Spring was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Mayor.
Motivation: To be a Shepherd again.
Ideals: Artistic, Fighting. Bonds: Immigrant, Job, Attractive. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 12000 sp.
Dara Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears an entirely blue suit with grey socks and a vest with buckled shoes. Her red hair is well kept. Her eyes are gray and catlike.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She got into the Bounty Hunter business at a young age. Cursed with vampirism at a very young age, Dara has worked very hard to control her curse. She's also a talented Miller, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and a deep hatred of orcs
Ideals: Philantrophist, Extrovert. Flaws: Disease. Bonds: Job, Enemies. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome, Halfling, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Ozyman Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a long golden beard with little hanging trinkets. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets; and sabotage a competitor
Flaws: Antagonistic. Bonds: Job, Mentor, Poor, Guardian. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 30000 cp. 1 Minor magic item.
Mardred Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she prefers to wear grey pants and tee shirts. With wild black hair. Her eyes are likewise brown.
Personality: Mardred hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. The war was a terrible time for her, and Mardred does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Gifted from a young age, Mardred studied abroad. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.
Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army
Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Military. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Chalcedony (30 gp).
Koth Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. His white hair is kept up in a ponytail inside a broad hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Map Maker, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Koth was left his mother's suit of armor and trained in its use and care. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: To prove his worth to the world; and balancing his hectic life and new carpenter responsibilities is difficult
Flaws: Ugly, Impulsive. Bonds: Job, Poor, Military. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 gp. Moss agate (11 gp).
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