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Advanced [show]


Tenena Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right leg. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is cut jaggedly and amateurishly. She tend to wears goggles to shield her eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a great chef.

History: When she was but 5 years old her parents immigrated from the north. She dropped out of school before completing her studies. She has worked as a Detective like her father before her.

Motivation: Balancing her hectic life and new Detective responsibilities is difficult; and sabotage a competitor

Ideals: Gifted, Logical. Bonds: Job, Immigrant. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Tenena Ironhide, Female Gnome Ranger 5
Small (3'1") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 7 (-2)9 (-1)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp.


Social Check DCs


Oskar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His long white hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To find somewhere to settle down; and he is content

Ideals: Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Oskar Dankil, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)7 (-2) 13 (+1)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 270 gp.


Social Check DCs


Gunnloda Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a custom-built plate barding that's adorned with brown lining and desert motifs, she is not a threatening figure. Her hair is silver and curly. Her eyes are amber and catlike.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: When she was but 8 years old her parents immigrated from the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She left for the east, certain she would find work there.

Motivation: Her relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Family, Adventurer. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Gunnloda Daraln, Female Dwarf Ranger 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp. Carnelian (60 gp).


Social Check DCs


Smoking Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'4" southern woman, she wears professional attire. She keeps her long cinnamon fur kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: She has a massive crush on the younger sibling of the Shipwright who has hired her part-time. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants to get laid.

Bonds: Attractive, Has a crush, Religious, Poor. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Smoking Thundercloud, Female Tabaxi Warrior 3
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Jezebeth Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She prefers to wear black pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. Her silver hair is braided into rings. Her gold eyes are slightly larger than normal.

Personality: She is irascible and easily irritated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and sabotage a competitor

Flaws: Antagonistic. Bonds: Slave, Job, Military, Criminal record. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Jezebeth Nowhere, Female Tiefling Wizard 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1400 sp. 1 Chain shirt.


Social Check DCs

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