Tomi Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His hair is cut close to his head. He has blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal singing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 12)
Armor Class 13
Hit Points 49 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Celestial, Aquan, Infernal, Draconic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 3000 gp. Alexandrite (1100 gp). Malachite (7 gp). 1 Minor magic item.
Lidda Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right leg. She is wearing a perfectly clean shirt and pair of pants. She has moderate length red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a Guard, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lidda took refuge in the ruined castle and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 7)
Armor Class 14
Hit Points 41 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harann Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'6". She does not wear sleeves and tends to eschew shirts when she can avoid it. Her red crest is thinning but still full. Her gold eyes are slightly larger than normal.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Harann has worked very hard to control her curse. She's also a talented Mayor, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and she is unsatisfied with her job
Ideals: Entrepeneur, Optimist. Flaws: Sensitive, Disease. Bonds: Job. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp. Iolite (70 gp).
Nirgel Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Detective. His hair is silver and very short. He has silver eyes.
Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is skeptical of what others tell him and is slow to trust.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Nirgel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Detective job and began his own company from there.
Motivation: To settle down with his crush; and wants a kiss
Flaws: Shy, Mundane. Bonds: Job, Has a crush, Nature. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 10)
Armor Class 12
Hit Points 80 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.
Millicent Colby, Female Human [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She is muscular with a powerful set of arms. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling blue eyes.
Personality: She has a massive crush on the younger sibling of the Fisher who has hired her part-time. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: She is not mentally stable, and does not behave rationally; and she's looking for her big break
Ideals: Justice. Flaws: Insane. Bonds: Has a crush, Poor, Adventurer. Occupation: Fisher
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!