Conrad Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man typically wears brown cloth garments or leather armor. He is muscular with a powerful set of arms. He has a very tight haircut. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.
Motivation: Sabotage a competitor; and to unite with his sister
Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Family, Job. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 112 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1 Minor magic item.
River Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. He has red fur. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: River was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He's in love; and wants a kiss
Ideals: Extrovert. Flaws: Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 78 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
Possessions: 300 gp. Golden yellow topaz (800 gp).
Gimurt Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His auburn hair is slicked back into a classic pompadour. This hazel eyed westerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the west to a Banker, Gimurt learned a great deal about his mother's area of expertise. Gimurt was born on a far western desert where he grew up under the tutelage of his mother, an expert Banker. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Impulsive. Bonds: Has a crush, Job, Immigrant, Adventurer. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Serpent Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She is well dressed, but even with her fine clothing she looks run-down. Her broad hat is riddled with cuts and holes. Her eyes are blue and catlike.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: She wants revenge against illithids; and wants to raise her children well
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Military, Enemies. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Violet garnet (300 gp).
Jarana Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. She is an epitome of beauty. She wears a top hat to hide her balding. Her blue eyes peer out from beneath her top grey hat.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Jarana was born in the south. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Joker, Persistence. Bonds: Attractive, Rich, Mentor. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
