Margery Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft pastel waves gently in the breeze. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth she was tutored by a cruel and relentless mentor. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Joker. Flaws: Shy, Fearful. Bonds: Rich, Mentor. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 300 gp. Rich purple corundum (500 gp). Chalcedony (30 gp). Golden yellow topaz (300 gp). 1 Minor magic item.
Oppah Timbers, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a robe, a symbol of magic around her neck, and a bow on her belt. Her golden hair is kept up in a ponytail inside a small hat. Her amber unseeing eyes seem to look past you.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Oppah has worked very hard to control her curse. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Justice. Flaws: Disease, Secretive. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Alvyn Nackle, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'8" and dresses well, typically a more casual-formal manner. His brown hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Barkeep, but he got bored and became a Sailor. He has drifted from career to career and currently works as a Sailor.
Motivation: He is greedy.
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 35000 sp. 1 Minor magic item.
Nella Hayes, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has a moderate pudge and is not very fit. Her black hair is styled in orderly dreadlocks. Her eyes are a pleasant blue.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a great chef.
History: Nella was raised in a hard working conservative environment. There was a wharf not far from home where she often wandered off to fish. She has achieved small success as a Architect.
Motivation: To reunite with her old friends; and sabotage a competitor
Ideals: Impeccable, Gifted. Bonds: Job, Nature, Adventurer. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 500 sp. 1 Half-Plate.
Synthrin Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'7". She tends to wear a large green jacket. Her wide-brimmed hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the south to a Carpenter, Synthrin learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. She inherited the family business which she has now maintained for 12 years.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly, Insane, Impulsive. Bonds: Job, Adventurer. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!