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Advanced [show]


Seere Care, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she very much looks the part of a Apothecary. Her hair, while still mostly black, has prominent grey streaks. This gold eyed easterner is not easily forgotten.

Personality: Abrasive and pushy, she has a hard time making friends. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born a particularly ugly child, much to the horror of her parents. Her martial abilities were realized during a raid on her village. She struck the Apothecary job and began her own company from there.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Justice, Gifted. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Seere Care, Female Tiefling Paladin 18
Medium (6'0") Tiefling, Lawful Neutral (CR 18)
Armor Class 11
Hit Points 127 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 14 (+2)21 (+5)
Skills Athletics +7, Persuasion +11
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +11
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1603221

Possessions: 1400 pp. Malachite (8 gp). Deep blue spinel (1100 gp). Rhodochrosite (8 gp). Alexandrite (1100 gp). Silver pearl (60 gp). Moss agate (8 gp). 1 Major magic item.


Social Check DCs


Morg Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a brothel owner, Morg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morg. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Professionalism, Gifted. Bonds: Attractive, Mentor, Criminal record. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Morg Wharton, Male Half-Orc Rogue 13
Medium (5'6") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 70 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)7 (-2) 15 (+2)13 (+1)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +5

Possessions: 900 pp. Alexandrite (800 gp). Brown-green garnet (50 gp). Jade (50 gp). White opal (1500 gp). Red-brown spinel (50 gp). Black pearl (800 gp).


Social Check DCs


Damaia Wary, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She has the majority of her body covered in plate. She has done her best to style her white hair to look like a famous performer. Her eyes are likewise silver. Her teeth are yellowed and unaligned.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Damaia was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Damaia's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Damaia and her spouse have recently divorced.

Motivation: Money/treasure; and she is greedy

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Damaia Wary, Female Tiefling Barbarian 8
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 56 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)21 (+5)
Skills Medicine +4, Performance +8
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp).


Social Check DCs


Anne Woods, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is renowned for her bright brown dresses and hats. Her white hair is lengthy. Her face is scarred and worn.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a poor family in the city she treasured whatever gifts she got. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Criminal record. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Anne Woods, Female Human Barbarian 9
Medium (5'2") Human, True Neutral (CR 9)
Armor Class 10
Hit Points 74 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Stealth +3, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Bree Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, wearing white shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'10" when asserting herself. She sports a flattop hair cut. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Bree hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She never wears the same outfit twice, unless she absolutely has to.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bree took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She has achieved small success as a Painter.

Motivation: She wants revenge against goblins; and several ex partners dislike her way of doing things and want revenge

Ideals: Artistic. Bonds: Attractive, Nature, Job, Enemies. Occupation: Painter

Voice: Nasally tone

Attributes [hide]

Bree Smoothhands, Female Halfling Commoner 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)11 (+0) 5 (-3)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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