Gale Running, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a worn and beaten armor. She has done her best to style her white fur to look like a famous performer. She wears a mask on her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is able to make almost anything out of random pieces of junk.
History: Born in a small village she learned the ways of the warrior from her father. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Actor like her father before her.
Motivation: Sabotage a competitor.
Ideals: Passionate, Gifted, Fighting. Bonds: Job. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Orc
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
Possessions: Just what you see.
Heather Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears dark leathers with embroidery. She is tall, broad shouldered and powerfully built. Her long blonde hair is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the east to a Mason, Heather learned a great deal about her mother's area of expertise. Heather liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better trade route.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with her childhood friend
Ideals: Justice. Bonds: Job, Nature, Adventurer, Criminal record. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 142 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 7000 gp. Deep green spinel (100 gp). Hematite (5 gp). Aquamarine (1200 gp). Obsidian (5 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Rose (80 gp). Malachite (5 gp). Zircon (80 gp). Chrysoberyl (100 gp). Red-brown spinel (100 gp). Chrysoberyl (100 gp). Coral (100 gp). Violet garnet (1200 gp). Red-brown spinel (100 gp). Silver pearl (100 gp). Blue star sapphire (1000 gp). 1 Medium magic item.
Paymon Talent, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is purple and very short. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born at the edge of vast island. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Shy, Forgetful. Bonds: Nature, Adventurer, Job. Occupation: Farmer
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
Possessions: 1100 gp. Solid gold idol (600 gp).
Uzza Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her silver hair in a flapper bob. Her white eyes are slightly larger than normal.
Personality: Uzza wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Uzza lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Farmer, but she got bored and became a Bookbinder. She tends to her Bookbinder job now, and dutifully fulfills any obligations she has.
Motivation: Retire the richest woman in the east; and balancing her hectic life and new bookbinder responsibilities is difficult
Ideals: Entrepeneur, Disciplined, Fighting. Bonds: Family, Job. Occupation: Bookbinder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Balimaar Clare, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and prefers to wear flannel. His right hand appears badly burned and disfigured. He sports a flattop hair cut. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Insane. Bonds: Enemies, Criminal record. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 9)
Armor Class 8
Hit Points 52 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0
Possessions: Obsidian (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
