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NPC Generator

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Advanced [show]


Tûgog Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars, and sports empty pouches on his belt. He has moderate length chestnut hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Addict, Fearful. Bonds: Rich, Immigrant. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Tûgog Hale, Male Half-Orc Paladin 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 27 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)12 (+1) 16 (+3)11 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 2000 sp.


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a tan and brown robe with the hood down. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Fonkin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Fonkin reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Fonkin and his spouse have recently divorced.

Motivation: He feels kind of lost in life.

Flaws: Antagonistic, Depressed, Mundane. Bonds: Attractive, Military. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Fonkin Timbers, Male Gnome Commoner 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 19 (+4)17 (+3) 15 (+2)10 (+0)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Peter Spalding, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long black beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC.

Ideals: Artistic. Flaws: Disease. Bonds: Has a crush, Poor. Occupation: Courier

Voice: Pronounces O like U

Attributes [hide]

Peter Spalding, Male Human Barbarian 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 11 (+0)8 (-1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Merihim Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His dark red hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gold and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south, but his parents moved at a very young age to the north. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent mother; and doesn't want to be a architect and was forced into it by his family

Ideals: Joker. Bonds: Immigrant, Adventurer, Family. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Merihim Blessing, Male Tiefling Warlock 15
Medium (6'9") Tiefling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 31 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)15 (+2) 17 (+3)15 (+2)
Skills Insight +8, Persuasion +7
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433333

Possessions: 1000 gp. Silver pearl (100 gp). Bloodstone (60 gp). Red garnet (100 gp). Blue sapphire (500 gp). Rhodochrosite (11 gp). Lapis lazuli (11 gp). Moss agate (11 gp).


Social Check DCs


Silgre Darby, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a black vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her black boots flare out at the collars. Her chestnut hair is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a font of random trivia from the lore and stories she has discovered

History: When she was but 5 years old her parents immigrated from the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing her hectic life and new Bather responsibilities is difficult; and expand her business

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Bather

Voice: Aggressive tone

Attributes [hide]

Silgre Darby, Female Half-Orc Cleric 7
Medium (5'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Goblin, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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