Caelynn Adler, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear flannel. Her red hair is matted, messy, and big. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She snorts whenever she laughs or is feeling confident. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Caelynn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Jeweler, but she got bored and became a Crown-heir. She's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Mentor, Job. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 66 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A necklace of small pink pearls (1000 gp). Gold dragon comb with red garnet eye (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Alberich Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Alberich does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Secretive, Depressed. Bonds: Military, Rich. Occupation: Ruler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 250 gp.
Baern Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He usually wears his brown robe and has his crossbow always slung over his shoulder. His hair is always cut to a buzz. His amber eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His job bores him to no end. He has decided to make it more interesting.
History: A powerful necromancer made him what he is. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Persistence. Bonds: Adventurer, Criminal record, Mentor, Nature. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 32 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 310 pp. Deep green spinel (110 gp). Blue quartz (9 gp). Coral (110 gp).
Valanthe Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light tan in addition to tight pants. She sports a flattop hair cut. She wears crescent spectacles with a black brim.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Valanthe is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born to a pair of adventurers, Valanthe grew up listening to her father's many stories. Like her father and her brother before her, after school she went straight into learning to become a Banker. She has been saving her money to try and buy her brother's freedom.
Motivation: Meet up once more with her childhood friend.
Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 5 (-3) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp. 1 Good lock. 1 Bullseye lantern. 1 Masterwork Musical instrument.
Beleth Allure, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail, and carries bastard swords. Her dark red hair is thinning but still full. She wears large thick round spectacles.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Beleth was born the youngest of three triplets. At a young age her mother died while driving off some drow. Her father being the stubborn sort decided to stay and helped train her in bastard sword use. She was always very intelligent and has formed a secret society of specialists.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting, Impeccable. Flaws: Secretive. Bonds: Family, Enemies. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp. Alexandrite (200 gp). Violet garnet (200 gp). Aquamarine (200 gp). Alexandrite (200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
