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NPC Generator

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Advanced [show]


Mary Madden, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. She is an epitome of beauty. Her white hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.

Personality: A deeply religious woman she believes everything happens for a reason. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She comes from a rich northern family. She found a children's book about a Half-Elf Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She has passion for adventuring and risk; and money/treasure

Bonds: Attractive, Religious, Has a crush, Adventurer, Rich. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Mary Madden, Female Half-Elf Barbarian 6
Medium (5'1") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arjhan Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His Stetson hat is riddled with cuts and holes. His eyes are gold and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast mountains. Cursed with a spirit at a very young age, Arjhan has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Ugly, Shy, Disease. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Arjhan Grrrmmballhyst, Male Dragonborn Monk 3
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: Malachite (8 gp). 1 Everburning torch. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Audhild Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She prefers to wear brown pants and tee shirts. She sports a flattop hair cut. She has several tiny sapphire earrings on each ear.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She always tries to repair and not replace. It was this mentality that drove her into the Ploughman business.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by goblins. Audhild was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Many goblins want her driven away.

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Enemies, Religious. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Audhild Torevir, Female Dwarf Bard 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 500 sp. Eye agate (13 gp).


Social Check DCs


Ellywick Munggen, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears skinny pants and wears a blue and pastel robe with the hood down. Her golden hair has been sun bleached extensively. Her eyes are hazel and beady.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She enjoys reading and quiet.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ellywick took refuge in the large cave and found the beat up halberd and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she wants to meet her childhood hero

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Ellywick Munggen, Female Gnome Paladin 14
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 15
Hit Points 102 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Intimidation +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: Amethyst (90 gp). Brown-green garnet (90 gp). Blue quartz (10 gp). Rock crystal (20 gp). Rock crystal (20 gp). Moss agate (10 gp). Hematite (10 gp). Malachite (10 gp). Star ruby (800 gp). Red garnet (90 gp). Freshwater pearl (10 gp). 1 Medium magic item.


Social Check DCs


Habor Skill, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His blue hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Justice. Bonds: Attractive, Religious, Criminal record. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Habor Skill, Male Tiefling Ranger 2
Medium (6'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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