Dûshrat Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in white turtlenecks beneath a tan coat with black slacks, and is pretty ugly. He sports a long chestnut beard, and similarly colored long hair. He has blue eyes and a white hat with a tan feather.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.
History: Dûshrat hails from a village terrorized by giants. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to prove his worth to the world
Ideals: Disciplined, Artistic. Flaws: Ugly, Impulsive. Bonds: Enemies. Occupation: Baker
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 10)
Armor Class 8
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2
Possessions: 1700 gp. 1 Minor magic item.
Salanop Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears an entirely blue suit with black socks and a vest with buckled shoes. Her golden hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels kind of lost in life; and to get a good night's sleep
Ideals: Gifted, Entrepeneur. Flaws: Insomniac, Depressed. Bonds: Job. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 8)
Armor Class 14
Hit Points 50 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 7000 sp.
Aerdeth Berevan, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely tan suit with yellow socks and a vest with buckled shoes, and a wedding ring on his right hand. His silver hair is drawn into a tight pony tail with a clover scrunchie. He wears an eyepatch.
Personality: Aerdeth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Rich, Immigrant. Occupation: Servant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Left-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. His fur is short and yellow. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.
History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and wants a kiss
Ideals: Philantrophist, Professionalism. Bonds: Slave, Military, Attractive. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 3 (-4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Mogg Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black armored body suit, with a simple blue line shooting up and back down. His blonde hair is cut short. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Religious. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
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