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Advanced [show]


Ella Ogden, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears silk and lounges about seductively. Her hair is cut close to her head. Her eyes are amber and catlike.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Flattery will make her almost putty in your hands.

History: She was raised in a island tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Guardian, Nature. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Ella Ogden, Female Human Warrior 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Sardonyx (40 gp).


Social Check DCs


Zephan Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear black pants and tee shirts. He wears a Stetson hat to hide his balding. His black eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Zephan was born in the east. At a young age he loved to build and create. He found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Professionalism, Persistence. Bonds: Adventurer, Job. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Zephan Amuse, Male Tiefling Adept 8
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp. Violet garnet (300 gp). Smoky quartz (20 gp). Star rose quartz (20 gp). Peridot (20 gp). Moss agate (10 gp).


Social Check DCs


Edge In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has brown fur. She wears large thick round spectacles.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a wizard, Edge was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Edge abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She struck the Glassblower job and began her own company from there.

Motivation: She is currently in port desperately looking for someone to get her out; and expand her business

Flaws: Ugly, Shy. Bonds: Adventurer, Mentor, Job, Slave. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Edge In the Wind, Female Tabaxi Expert 15
Medium (5'4") Tabaxi, Neutral Good (CR 15)
Armor Class 13
Hit Points 87 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Nature +7, Performance +5
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has styled his yellow fur well, parting it to the left. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. Some 7 years later his spouse died after the birth of his son. Heartbroken, Gale never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Further expansion of business; and expand his business

Ideals: Optimist. Flaws: Shy. Bonds: Nature, In love, Job. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Gale Blossom, Male Tabaxi Commoner 1
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran, Ignan, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Cockaby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" western man, he wears a well pressed and immaculate suit (or dress). He wears his white hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's looking for his big break

Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Rich. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Cockaby Cobblelob, Male Gnome Barbarian 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 19 (+4)16 (+3) 11 (+0)14 (+2)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Aquan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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