Claira Aloro, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tan cloak and cross-gartered brown stockings. Her golden hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses divination through singing.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Recently she has begun working with bootleggers and crooks.
Motivation: Wants a kiss; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Mundane. Bonds: Religious, Criminal record, Has a crush. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Celestial, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 3 Tanglefoot bags.
Kali Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears black trousers with white and black striped suspenders. She wears various colorful collared shirts, and she perpetually has her sickle ready. Her white hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are silver.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A true patriot, Kali would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kali took refuge in the large cave and found the beat up sickle and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Secretive, Mundane. Bonds: Military, Nature. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Glûk Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is knotted and matted. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich southern family. Glûk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Justice. Bonds: Attractive, Adventurer, Rich. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 11)
Armor Class 9
Hit Points 61 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: 2300 gp. Deep blue spinel (1100 gp). Chrysoberyl (40 gp). Tourmaline (40 gp). Black pearl (1100 gp). Chrysoprase (30 gp). Chalcedony (30 gp). Violet garnet (1100 gp). White opal (900 gp). Alexandrite (1100 gp). Peridot (30 gp). 1 Minor magic item.
Thamior Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple blue robe with green stripes complete with hood. His chestnut hair is kept up in a ponytail inside a top hat. His brown eyes peer out from beneath his top blue hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: His parents moved while he was still in utero so he is the first generation to be born here. Thamior abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Marshal.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk
Ideals: Joker. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 700 gp.
Fistula Brady, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a fancy black dress. Her long chestnut hair is drawn into a two foot long braid. Her blue eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Sold as a small child to a necromancer, Fistula was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Family, Mentor. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 6)
Armor Class 10
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
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