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NPC Generator

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Advanced [show]


Avice Hamilton, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. She keeps her long black hair kept up in a rat tail. Her eyes, though not visible through her cowl, are brown.

Personality: She is happy with her job as a Sage. She turns her eye from what people do, preferring to live and let live. She is a font of random trivia from the lore and stories she has discovered

History: Avice was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She was an apprentice working in her mother's forge. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Logical. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Avice Hamilton, Female Human Barbarian 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. Deep blue spinel (300 gp).


Social Check DCs


Henry Graham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.

Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Marry his sister to traveling adventurers; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism, Gifted. Bonds: Adventurer, Family. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Henry Graham, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 9 (-1)6 (-2)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp.


Social Check DCs


Sora Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a green suit, black shirt, and yellow tie. She wears her brass crest down. This red eyed westerner is not easily forgotten.

Personality: Sora is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Sora was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Sora's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Sora Ophinshtalajiir, Female Dragonborn Paladin 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1000 cp.


Social Check DCs


Karg Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, black cloak. His black hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Karg took refuge in the old dungeon and found the beat up shortspear and armor he uses now. After a long history of fighting, Karg and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Nature, Enemies. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Karg Abram, Male Half-Orc Rogue 3
Medium (6'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 9 (-1)9 (-1)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kelter Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, white cloak. He wears a feathered hat to cover his moderate length white hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Kelter will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Shy, Disease. Bonds: Military, Rich. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Kelter Thistletop, Male Halfling Wizard 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)15 (+2) 17 (+3)12 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Auran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 41000 sp. Amethyst (120 gp). Zircon (40 gp). Red spinel (120 gp). 1 Minor magic item.


Social Check DCs

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