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NPC Generator

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Advanced [show]


Arnold Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. He wears his auburn hair up. His eyes are a pleasant hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the south, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Arnold Iranapha, Male Half-Elf Expert 15
Medium (5'4") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 106 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 4 (-3)9 (-1)
Skills Insight +2, Performance +4
Senses Passive Perception 7
Languages Common, Elven, Abyssal, Auran
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2

Possessions: 1000 gp. Deep blue spinel (300 gp). Deep green spinel (90 gp). Rhodochrosite (11 gp). Aquamarine (300 gp). Amber (90 gp). Deep blue spinel (300 gp). Rhodochrosite (11 gp). Tiger eye turquoise (11 gp). Rich purple corundum (1300 gp). Aquamarine (300 gp). Blue quartz (11 gp). Rich purple corundum (1300 gp). Freshwater pearl (11 gp). 1 Medium magic item.


Social Check DCs


Habor Trust, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green tunic with yellow highlights, and long black pants that bunch up around his shoes. His red hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Ploughman business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Flaws: Ugly, Secretive. Bonds: Job, Family, Has a crush. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Habor Trust, Male Tiefling Ranger 1
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Dworic Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His black hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Dworic was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dworic decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he feels kind of lost in life

Flaws: Ugly, Insane, Depressed, Antagonistic. Bonds: Criminal record. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Dworic Brawnanvil, Male Dwarf Cleric 7
Medium (4'2") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1200 gp. Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traubon Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is golden and very short. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Traubon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Flaws: Ugly. Bonds: Slave, Mentor. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

Traubon Steelfist, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raam Muse, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports black clothing, slightly heavier than average wear. His dark red hair is drawn into a tight pony tail with a clover scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Sculptor business at a young age. He was taken as a slave by a traveling circus and forced to perform He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Slave, Enemies. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Raam Muse, Male Tiefling Rogue 8
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 11 (+0)19 (+4)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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