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Advanced [show]


Zed Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He is bristling with hidden weapons, mostly greatswords and ceremonial daggers. His hair is auburn and curly. His eyes are a pleasant violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.

History: He was raised in a desert tribe. He moved out south to avoid the crime he committed. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker, Artistic. Bonds: Criminal record, Nature, Debt. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Zed Garrick, Male Half-Orc Warlock 2
Medium (6'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)13 (+1) 17 (+3)8 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 2000 cp. Freshwater pearl (5 gp). Amber (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Bûbol Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. He wears his silver hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: The child of southern immigrants he idolized his father. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bûbol Barclay, Male Half-Orc Wizard 13
Medium (6'4") Half-Orc, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 54 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)8 (-1) 13 (+1)7 (-2)
Skills Athletics +7, Sleight of Hand +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Fire opal pendant on a fine gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ellyjoybell Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a large blue jacket. She has moderate length blonde hair. She is baby faced.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Ellyjoybell was born with her mother's beautiful face. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to get laid; and sabotage a competitor

Flaws: Fearful. Bonds: Job, Attractive, Nature, Has a crush. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ellyjoybell Scheppen, Female Gnome Adept 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 12 (+1)18 (+4)
Skills Investigation +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp. Banded agate (7 gp).


Social Check DCs


Vicky Bentley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears grey leather gloves, a grey jacket, and tight pants. She keeps her long chestnut hair kept up in a rat tail. Her eyes are gray and beady.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vicky took refuge in the large cave and found the beat up quarterstaff and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Vicky Bentley, Female Human Barbarian 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Therlin Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: 3'9" and muscular, this northern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her long brown hair reaches down to her waist. Her gray eyes dart from person to person.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Ideals: Athletic, Artistic. Flaws: Shy, Insane. Bonds: Criminal record. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Therlin Aranore, Female Dwarf Fighter 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)8 (-1) 10 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp.


Social Check DCs

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