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Advanced [show]


Nora Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs and is in decent physical shape. Her auburn hair is styled in orderly dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Someone believes her a fraud; and revenge

Flaws: Antagonistic. Bonds: Rich, Attractive, In love, Enemies. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Nora Aranore, Female Dwarf Fighter 9
Medium (3'10") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 49 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 7 (-2)6 (-2)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears long strands of amethyst and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her lavender fur is drawn into a tight pony tail with a dagger scrunchie. Her eyes, though not visible through her cowl, are hazel.

Personality: She will rave to anyone who will listen. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the north to a Miller, Spear learned a great deal about her mother's area of expertise. While studying, she fell in love. They married and had a son. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Insane, Forgetful. Bonds: Rich, Job, In love. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Spear Of Clay, Female Tabaxi Adept 9
Medium (4'11") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 26 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1900 gp. A silver and pearl hairclip (50 gp). Gold and topaz bottle stopper cork (1500 gp). Old masterpiece painting (1900 gp).


Social Check DCs


Tim Langley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Langley, Male Human Druid 11
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 19 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 4 (-3)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 400 gp.


Social Check DCs


Eberk Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears grey leather gloves, a grey jacket, and tight pants. He is bald on top and has large silver tufts of hair around his ears. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Eberk's first love is himself. His second love is also himself. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Eberk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eberk decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Eberk Helcral, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp.


Social Check DCs


Cask Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a pastel tunic with black highlights, and long brown pants that bunch up around his shoes. He keeps his black fur in a flapper bob. He has several tiny emerald earrings on each ear.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Cask hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Many illithids want him driven away; and he wants revenge against illithids

Flaws: Insane. Bonds: Rich, Enemies, Job, Attractive. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Cask Shoe, Male Tabaxi Paladin 6
Medium (5'1") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)19 (+4) 14 (+2)10 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Druidic, Aquan
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp. Amethyst (40 gp). Peridot (20 gp). Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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