Vicky Mitchell, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey armored body suit, with a simple white line shooting up and back down. Her long silver hair is drawn into a two foot long braid. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She can't help but pocket interesting objects she comes across
History: A powerful wizard made her what she is. Vicky was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vicky decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She wants revenge against illithids; and she is being blackmailed/forced/etc and this influences her actions
Bonds: Attractive, Enemies, Criminal record, Mentor. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 150 gp. Obsidian (10 gp).
Oriel Carlyle, Female Human [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. She has styled her black hair well, parting it to the left. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Oriel is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born in the west, but her parents moved at a very young age to the north. Oriel was born on a far western plains where she grew up under the tutelage of her father, an expert Mayor. Since then, she has sought to make the best of life.
Motivation: Wants to raise her children well.
Ideals: Optimist. Bonds: Immigrant, Attractive, Family. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 4 (-3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Arnold Shelly, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Bharash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. His red crest is greasy and uncared for. His red eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Bharash isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a wizard, Bharash was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich, Mentor, Nature. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1400 gp. Chrysoprase (70 gp). Iolite (70 gp). Eye agate (6 gp). Jet (160 gp). Rich purple corundum (1600 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item.
Ulla Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears suspenders and blue workpants. Her shirt is red, and she wears a heavy blue leather apron most of the time. With wild white hair. She tend to wears goggles to shield her eyes.
Personality: She is a Bather first and foremost. She believes firmly that knowledge should be universal. She is able to fit into much smaller and tighter spaces than normal.
History: She was born blind and as such lacked many opportunities for work. Her mother was very strict, and drilled into her lessons on being the perfect lady. She then took over the family business and is one of the better Bather for hire.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Bather
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 9)
Armor Class 14
Hit Points 68 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 70000 cp. Gold dragon comb with red garnet eye (1300 gp). A roughly beaten golden orb (130 gp).
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