Osco Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Osco was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Osco abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Weaver
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 9 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Charles Conway, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a faded coat and loose pants complete with top hat, and his gloved hand is found clutching a scythe. He keeps his white hair in a pixie cut. His brown eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered singing. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Opinionated, Artistic. Bonds: Adventurer, Criminal record. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 130 gp.
Kiirith Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears a green tunic with brown highlights, and long black pants that bunch up around his shoes. His brass crest is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Kiirith does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kiirith fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Disciplined, Fighting. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 14)
Armor Class 12
Hit Points 68 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +10 / 4d6+5, Ranged +7 / 4d6+2, Grapple +6
Possessions: 1000 gp. Freshwater pearl (6 gp). Jade (60 gp). 1 Minor magic item. 1 Minor magic item.
Grisha Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His brown hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.
History: Grisha was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Grisha was born on a far western island where he grew up under the tutelage of his mother, an expert Banker. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 1 Minor magic item.
Korfel Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut jaggedly and amateurishly. His amber eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.
History: Born in the west to a Glassblower, Korfel learned a great deal about his father's area of expertise. A gifted student he started as a Stylist, but he got bored and became a Glassblower. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: To be a Stylist again.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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