Ar-Karo Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Locksmith. He is physically well-built. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of southern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Attractive, Immigrant. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 40 pp. 1 Minor magic item.
Quarion Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this man is dressed in earthy colors with a yellow and white handkerchief worn on his left side. He has wavy chestnut hair. His gray eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east to a Cook, Quarion learned a great deal about his father's area of expertise. His childhood dream was to be a Tailor, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Ideals: Joker, Opinionated, Philantrophist. Bonds: Job, Rich. Occupation: Cook
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Cask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. He wears his brown fur down. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 4 years old his parents immigrated from the south. In his 16th year, his parents were killed by a gnolls raid, leaving Cask alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Joker. Flaws: Addict. Bonds: Enemies, Immigrant, Adventurer, Has a crush. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp.
Bune Gift, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a tight green one piece outfit complete with pants, hood, and a cape. She has dyed her greying blue hair a little too much giving a sharp blue color. Her fair skin shows little sign of her aristocratic breeding.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: She was born into a rich family. In her 17th year, her parents were killed by a gnolls raid, leaving Bune alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She doesn't get along with people that don't share her tastes; and she is greedy
Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Rich, Enemies. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp. 2 Thunderstones.
Medrash Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying gold crest a little too much giving a sharp gold color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.
History: He comes from a rich western family. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Rich, Job. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 59 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 6000 sp.
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