Prâk Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is renowned for his bright white suits and hats. He wears his auburn hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He enjoys reading and quiet.
History: He served in the navy to pay for his family's outstanding loans. When Prâk reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and a rival would like him out of the picture
Ideals: Logical, Impeccable. Bonds: Criminal record, Military, Enemies. Occupation: Barrister
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 8
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.
Whurbin Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports grey clothing, slightly heavier than average wear. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are blue.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Whurbin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Whurbin was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Athletic, Opinionated. Bonds: Attractive, Military, Rich. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 7000 cp. 1 Masterwork Common Melee.
Mehen Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he very much looks the part of a Sculptor. His red crest is heavily combed to the right. His eyes are red and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 700 gp. 1 Full Plate. 1 Chain shirt. 1 Chain shirt. 1 Masterwork Heavy steel shield.
Ishmoz Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white tunic with pastel highlights, and long white pants that bunch up around his shoes. He wears a broad hat to cover his moderate length black hair. His violet eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful wizard made him what he is. He worked as a nervous Mercenary and found it very stressful. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Mentor, Job, Family. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. 8 Acid flasks.
Halander Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears red trousers with grey and tan striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with finding treasure.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Halander took refuge in the old dungeon and found the beat up longbow and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +6
Possessions: 600 gp.
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