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NPC Generator

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Advanced [show]


Qualen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. This violet eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. Qualen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against illithids; and revenge

Ideals: Joker. Bonds: Nature, Mentor, Adventurer, Enemies. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Qualen Tarkelby, Male Gnome Cleric 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 43 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)12 (+1) 15 (+2)9 (-1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 10 pp.


Social Check DCs


Ilde Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears tight fighting clothing, which leaves very little to the imagination. Beneath her clothing is a huge mess of scar tissue. She wears a broad hat to cover her moderate length black hair. Her eyes are gray and she is always smoking a pipe.

Personality: She acts crazy and hedonistic. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken as a slave by a traveling circus and forced to perform Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Slave, Enemies. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Ilde Steelfist, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +1, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1600 sp.


Social Check DCs


Jheri Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of scythes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her copper crest is unkempt and raggedy. She has a tattooed face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Jheri was raised in a hard working conservative environment. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jheri fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Jheri Zzzxaaxthroth, Female Dragonborn Cleric 3
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)7 (-2) 15 (+2)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 80 pp.


Social Check DCs


Agatha Hackney, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a colorful flower in her red hair. She wears round tiny glasses practically rammed into her face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is able to fit into much smaller and tighter spaces than normal.

History: She was born on a small isolated farm. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Agatha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Agatha. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Gifted. Bonds: Attractive, Nature, Criminal record. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Agatha Hackney, Female Human Wizard 8
Medium (5'7") Human, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)11 (+0) 14 (+2)7 (-2)
Skills Persuasion +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 900 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs


Audhild Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears brown trousers with violet and white striped suspenders. She wears various colorful collared shirts. Her long black hair reaches down to her waist. Her eyes are likewise amber.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a Courier, her mother struggled to pay the bills. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A strong sense of loyalty to Gnomish people; and to reunite with her old friends

Flaws: Antagonistic, Racist. Bonds: Adventurer, Poor, Criminal record. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Audhild Daerdahk, Female Dwarf Sorcerer 8
Medium (3'11") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 7 (-2)9 (-1)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 11000 sp.


Social Check DCs

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